[1RPC] 1er Régiment Des Para-Commandos

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Dernier patch du PTS, LazyTR en PLS

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https://forums.daybreakgames.com/ps2/index.php?threads/pts-update-1-3.244228/#post-3440757

Infantry Balance

Engineer
Engineer's shield now passively starts regenerating two seconds earlier than other classes. (8 seconds versus 10 seconds.)

Le bouclier de l'ingé commence a regen a 8s au lieu de 10

Infiltrator
Now has access to Battle Rifles.

Battle rifle pour les fufus

NS-AM7 Archer
Impact visuals changed for easier identification on behalf of the recipient.

ajustement du visuel d'impact pour une meilleur identification de la menace

Anti-Vehicle MANA Turret
Projectile lifespan from 4.75sec. to 3.2sec.
This change effectively reduces the max range of the weapon from 450m to 300m

nerf de la portée de 450 à 300m

Claymore
Now has an activation time of 320ms

délai d'activation comme les autres mines AI

T7 Mini-Chaingun
Magazine from 100 to 125
Ammo capacity from 400 to 500
Cone of fire bloom from 0.05 to 0
Standing hipfire CoF from 2.25 to 2.50
Walking hipfire CoF from 2.75 to 2.50
Crouching hipfire CoF from 1.75 to 2.50
Crouch-walking hipfire CoF from 2.25 to 2.50
Velocity from 600 to 500

Chargeur plus grand, nerf du COF au jugé mais plus de bloom

Lasher X2
Now uses the new hipfire viewmodel (same as Anniversary edition)
Hipfire cone of fire bloom from 0.1 to 0
ADS cone of fire bloom from 0.05 to 0
(We’re aware of bug with heavy shield obscuring AE version’s ironsights, should be sorted in a later update.)

plus de bloom

Shotgun adjustments

Mauler S6 (Quick Reload)
ADS pellet spread from 2.75 to 2.5

The Brawler (Auraxium Mauler S6)
ADS pellet spread from 2.5 to 2

NC12 Sweeper (High Capacity)
ADS pellet spread from 3 to 2.75

AF-57 Piston (Automatic)
ADS pellet spread from 3.75 to 3.5

NC05 Jackhammer (Heavy Weapon)

Max damage from 100@5m to 112@all ranges

Thanatos VE70 (Quick Reload)
ADS pellet spread from 2.75 to 2.5

Chaos (Auraxium Thanatos VE70)
ADS pellet spread from 2.5 to 2

Nova (High Capacity)
ADS pellet spread from 2.8 to 2.75

Pandora VX25 (Automatic)
ADS pellet spread from 4 to 3.5

FA1 Barrage (Quick Reload)
ADS pellet spread from 2.75 to 2.5

Havoc (Auraxium FA1 Barrage)
ADS pellet spread from 2.5 to 2
Max damage from 100@5m to 100@8m

TS4 Haymaker (High Capacity)
ADS pellet spread from 2.8 to 2.75

AS16 NightHawk (Automatic)
ADS pellet spread from 3.75 to 3.5

dans l'ensemble, réduction de la dispersion en visée plus léger rebuff du Jackhammer


Directive weapon adjustments

Darkstar
Vertical recoil from 0.198 to 0.187
Horizontal recoil from 0.16 to 0.15
Horizontal recoil tolerance from 0.7 to 0.525

buff du recul et tolérance

T1 Unity
Horizontal recoil from 0.18 to 0.16875
Horizontal recoil tolerance from 0.5 to 0.375
Magazine from 40 to 50
Ammo Capacity from 240 to 250
Short reload from 2.755sec. to 3.1 sec.
Muzzle velocity from 550 to 522

Le médic TR a maintenant une ASM-R sous stéroides

Gauss Prime
Vertical recoil from 0.2850 to 0.255
Horizontal recoil from 0.14 to 0.13125
Horizontal recoil tolerance from 0.4 to 0.3
Projectile velocity from 650 to 651 (bug fix)
Maximum damage range from 10m to 8m

Buff du recul et tolérance, c'est pas encore le gauss rafale mais ca s'en rapproche

Butcher
Removed spinup mechanic.
Magazine size from 150 to 500
Ammo capacity from 450 to 500
Refill ammunition per tick from 50 to 10
Min damage from 125 to 112
Equip time from 1250ms to 1300ms
Short reload from 5.4sec. to 6.2sec.
Long reload from 6.2sec. to 7sec.
Muzzle velocity from 570 to 540

MAXIMUM DAKKA

en gros pseudo mécanique de belt-feed, chargeur de 500, pas de réserve, les boites a mun qui redonnent directement 10 de mun par tick, plus rapidement que la décharge de munition. Donc oui effectivement chargeur infini

Betelgeuse
Min damage from 125 to 112.

lel

GODSAW
The GODSAW now has a secondary firing mode which deals minor damage to vehicles, but reduces its damage against infantry by 50%.

mode de tir alternatif, réduit les dégats a 100 contre l'infanterie mais permet d'endommager les véhicules

Skorpios
Forward Grip, HVA, Extended Magazine
Now properly restores one magazine per tick from ammo boxes
Max damage range from 10 to 8
Min damage range from 48 to 60
ADS Cone of Fire from 0.2 to 0.3
Vertical recoil from 0.3 to 0.2
Recoil angle from 20 to 15
Horizontal recoil from 0.3/0.392 to 0.225/0.294
Horizontal recoil tolerance from 0.9 to 0.675
Short reload from 1.74sec. to 2.08sec.
Long reload from 2.8sec. to 3.36sec.

Armistice shuriken
Forward Grip, Extended Magazine, HVA
Now properly restores one magazine per tick from ammo boxes
Max damage range from 6 to 4
Min damage range from 50 to 62
Velocity from 388 to 370
ADS Cone of Fire from 0.2 to 0.3
Vertical recoil from 0.225 to 0.15
Horizontal recoil from 0.3470/0.3760 to 0.26/0.282
Horizontal recoil tolerance from 0.9 to 0.675
Short reload from 2.25sec. to 2.7sec.
Long reload from 2.92sec. to 3.5sec.

Tempest
Forward Grip, Extended Magazine, HVA
Now properly restores one magazine per tick from ammo boxes
Max damage range from 6 to 4
Min damage range from 54 to 66
ADS Cone of Fire from 0.2 to 0.3
Vertical recoil from 0.36 to 0.3
First shot recoil multiplier from 2.25 to 2.5
Horizontal recoil from 0.212/0.304 to 0.159/0.3
Horizontal recoil tolerance from 0.7 to 0.675
Short reload from 1.855sec. to 2.23sec.
Long reload from 3sec. to 3.6sec.

buf du recul, nerf du COF, ajustement de la courbe des dégats

The Immortal
Velocity from 163 to 325
ADS CoF bloom from 0.12 to 0.06
Magazine size from 17 to 15
Ammo capacity from 85 to 90

The Executive
Velocity from 188 to 375
ADS CoF bloom from 0.14 to 0.07
Magazine size from 15 to 13
Ammo capacity from 75 to 78

The President
Velocity from 188 to 375
ADS CoF bloom from 0.1 to 0.05
Magazine size from 21 to 18
Ammo capacity from 105 to 108

buff de la vélocité et du bloom, nerf de la taille des magazines

Chaos, Havoc, The Brawler
Remain unchanged, outside of the shotgun balance changes.

Moonshot, Parsec, Bighorn
Remain unchanged.

Revenant, DMR-99, Guardian
Remain unchanged.

Vehicle Balance

Vehicle Knockback
Vehicle knockback felt too sluggish in realistic conditions, and overall wasn't a good fit for the game. This mechanic has been shelved for now, though we may explore using knockback as a feedback mechanism in the future, instead of a mechanic with more tangible gameplay implications.

finalement ils attendent avant d'implémenter l'effet de knockback des différentes munitions de tanks

Aspis Anti-Air turrets (lattice base version)
Projectile lifespan from 3sec. to 1.2sec.
Projectiles now detonate at the end of their lifespan.
This change brings the maximum effective range of base turrets to 450 meters to focus their role on the defense of the base, instead of influencing far-off fights.

nerf de la porté à 450m

Vehicle Thermal Optics
Renamed "Threat Detection Optics"
No longer highlights infantry
Now highlights projectiles and some NPCs
Ground-vehicle thermal range from 150 to 350
Aircraft thermal range from 350 to 500

Les thermiques ne révelent plus l'infanterie, augmentation de la portée pour compenser


rip LazyTR

ESF

Hornet Missiles
Direct damage from 2000 to 1500
Indirect damage from 550 to 250
Indirect damage max range from 4m to 3m

nerf des hornets

Valkyrie
Pelter Rocket Pods
In-game stats now display correct indirect damage range.
Magazine from 8 to 10
Ammunition capacity cert line from 8 rockets per rank to 10 rockets per rank
Velocity from 150 to 250
Ammo capacity from 64 to 100

leger buff des pelter

Harasser

Fury
Indirect damage from 334 to 150

Galaxy

Bulldog
Direct damage from 1000 to 600
Indirect damage from 500 to 400

nerf du fury et bulldog sur leurs plateformes respectives

Sunderer

Empire Specific Weapons
These weapons have had baseline adjustments to damage and in some cases, mechanics. Please provide feedback.
Siegebreaker’s camera and model have been fixed and adjusted.

tweak des nouvelles armes du sundy


Deployment Shield
Maximum health from 2000 to 2500.

Basilisk
Pitch down limit from 24 to 18

Bulldog
Pitch down limit from 17 to 11

Fury
Pitch down limit from 17 to 11
Refill ammo per tick from 32 to 16

Walker
Pitch down limit from 0 to 5

Ranger
Pitch down limit from 0 to 5

ANT

Empire Specific top-weapons have been shelved
Fixed various third person top-turret cameras

par contre ces nouvelles armes ne seront pas implémentées sur l'ANT, pour le moment

Basilisk
Pitch down limit from 24 to 15

Fury
Pitch down limit from 17 to 11
Refill ammo per tick from 32 to 16
Indirect damage from 334 to 150

Kobalt
Pitch down limit from 25 to 18

Walker
Pitch down limit from 0 to 5

Ranger
Pitch down limit from 0 to 5

Bulldog
Pitch down limit from 17 to 11

Prowler, Magrider, Vanguard

Top Armor
The top armor cert line now increases resistance to C4.
Currently, two bricks will barely destroy these vehicles (so effectively no change if you were getting destroyed by two bricks prior,) but we are open to adjustment after seeing how it affects the desirability of the top armor cert line.

nouvelle armure pour les tanks, permet de mieux résister au C4 (mais requiert toujours 2 briques)

Ranger
Pitch down limit from 0 to 5

Walker
Pitch down limit from 0 to 5

Misc. changes and additions
Removed holiday themes from the Engineer's ammunition pack and C-4 brick.

Bug fixes
MKV-P Suppressed's rail attachments should no longer share space with optics.
Fixed Galaxy tail weapon camera.

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MIAM Very Happy

Kinestar aussi doit être en PLS!!

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Anulos

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Admin
Honnêtement, je trouve que Wrel fait des choix plutôt bons sur l'équilibrage. J'attendais la plupart de ces changements depuis plus d'un an, voire deux ans (notamment la gauss prime et la claymore).
Après, tout ce qui est du nerf des véhicules vs infanterie, c'est du bonus mis c'est sympa quand même:).

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Ça whine sur le fofo officiel XD

On sent les joueurs de véhicule. Moi je déplore juste le changement de la thermique :-/ qui n'aura plus rien de thermique du coup XD vais essayer la vision nocturne :-)

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La disparition de la vision thermique fait super plaisir (on sent le joueur d'infanterie XD), les smokes vont peut être redevenir intéressantes ! (enfin sauf si les pilotes A2G joue avec leur fichier Useroption modifié, ça aussi il devrait modifier cette aberration).

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En TR avec le DakkaButcher, je vais directement mettre une camo verte en riant grassement tel un ork en ne lâchant pas la gâchette :p

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